Escaping the Inescapable

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Warden.png

Quest Information
Location: The Dark Prison
Coordinates: 6663 28 5878
Level: 80
Starting NPC: Warden

Other NPCs:

Reward:

Overview

The Warden has tasked you to do another task. You must help a prisoner, but as you are helping them it seems there was a planned escape.

Quest Progression

To begin this quest, speak to the Warden NPC inside of The Dark Prison on the bottom floor.

Dialogue

  • [1/3] Ah, glad you're here. I have another task for you.
  • [2/3] There's a certain prisoner, Nico Krauss, who is related to a very prominent Dark Follower.
  • [3/3] We need to keep a closer eye on him as he has been known to provoke other inmates and be problematic. Would you go check on him and ensure everything is alright for me?


Objective 1 - Check on Nico Krauss

Description

Find Nico Krauss's cell on the top floor of the prison to ensure there are no issues.

Dialogue

Nico Krauss

  • [1/1] I was so close...


Guard

  • [1/3] There was just a massive hole blown into the side of the Dark Prison! Someone on the outside must be trying to get Nico Krauss out…
  • [2/3] Thankfully the Dementares were here and Nico is restrained. It was a really close call though.
  • [3/3] You should go report back to the Warden about what happened.


Objective 2 - Report back to the Warden

Description

Return to the Warden to report the breakout attempt.

Dialogue

Warden

  • [1/3] Hmmm... There's a massive breakout attempt the very day you start working here? And, you happen to be there right as this is taking place?
  • [2/3] I knew I shouldn't have trusted you. You clearly only took this job to help break prisoners out!
  • [3/3] Attempting to help inmates break out is a clear violation of wizarding laws. Let's see how you like being a prisoner yourself…


Objective 3 - Escape the Cell

Description

With assistance from Jason, break out of your cell to prove your innocence to the Warden.

Dialogue

  • [1/8] Ooooh! A new cellmate! I do hope you are tolerable to be around. My last got on my nerves and let's just say he isn't in this cell anymore.
  • [2/8] Wait a second- you were that guard that came and fixed the sink I blew up! There's no way you belong in here.
  • [3/8] That must mean you are trying to get out and "prove your innocence." Well, I have some things I'd like a friend on the outside to do for me. Perhaps I could help you escape if you return the favour in the future.
  • [4/8] Of course, just escaping wouldn't be enough. If you hadn't noticed, the magic has been drained from your wand. You would also need to sneak into the Warden's Office to get a new wand core.
  • [5/8] Now. In terms of how to get out of here, I may or may not have been planning this for some time. I was a magical arsonist back in the day and have a way with making things burn. So, I have a recipe laid out for [1 Bluefyre Bomb] on the crafting table in the corner. You can use this to explode your way out of the cell!
  • [6/8] All of the needed ingredients for this bomb are nearby and waiting for the right opportunity. However, I couldn't just leave them lying around or the guards would confiscate them.
  • [7/8] They're all hidden very well in places I honestly don't remember. I do remember that when I exploded the sink, I took a key off of your belt and hid it inside the sink, which you so kindly sealed up. Perhaps start there.
  • [8/8] Great work making the [1 Bluefyre Bomb]! Now, use it to make yourself a way out!


Objective 4 - Restore Magic to your wand

Description

Sneak to the Guard Captain's Office starting at Jason's cell on the first floor of the Dark Prison, making sure not to get caught in the process. Then, steal [1 Magical Wand Core] and craft it back into your wand.

Dialogue

  • [1/3] At the end of this hallway is the office belonging to the Warden's second in command, the Guard Captain.
  • [2/3] You should be able to find a magical core in there that you can use to restore the magic to your wand.
  • [3/3] You need to be extremely stealthy as the Dark Prison is well-guarded. Make sure not to get too close to guards and to always sneak around them.

Tips

  • To unlock this quest, the completion of Into the Dark is required.