Unspeakable Team

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Overview

The Unspeakable role was revamped into part of the overarching Game Designer team on 27 June, 2022.

Before that, Unspeakables were under the department of Game Design. There were 3 roles within the team: Unspeakable, High Unspeakable and Lead Unspeakable. Unspeakable was the entry role in the team. Each of these roles were tasked with designing and implementing gameplay content for Potterworld, including quests, professions, gear, dungeons and much more. 


Requirements
  • You must have been at least 13 years old.
  • Being able to use Discord with a microphone and being comfortable speaking to others was recommended.
  • Must have had use of your own personal Gmail account.
  • If you were a staff member, you must have had permission to apply from the Head of your Primary Department.
  • You must have been a level 71 on the server.
  • A clean record on Potterworld was recommended.


Responsibilities
  • Created & worked on world content for the server as a part of the Unspeakable Team.
  • Actively communicated with Game Design Leadership.
  • Able to meet deadlines & had the ability to commit to and finish a project.
  • Worked with other staff and non-staff members to make content for the server.
  • Attended meetings, offered ideas and suggestions, and gave feedback on any Unspeakable projects.
  • Contributed to bug fixing gameplay issues when possible.


Rank Descriptions

Unspeakable

Unspeakables were the entry role in the Unspeakable team. They created and came up with all of the new gameplay in the world for players to experience.


High Unspeakable

High Unspeakables inherited all responsibilities of Unspeakables, and provided feedback on content created and/or implemented by Unspeakables. They also led projects at the discretion of the Lead Unspeakable, and assisted the Lead Unspeakable in project design and management.


Lead Unspeakable

The Lead Unspeakable organised meetings to discuss content ideas and implementation, managed and assigned all required work and deadlines, and was responsible for hiring new Unspeakables and promoting Unspeakables to High Unspeakables. They also kept in contact with all other leads and the Head of Game Design about the Unspeakable team's progress and decisions involving the team.