Game Design

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Game Design Team

The role of the Game Design team is to develop and create the game elements for Potterworld. This includes creating the server’s lore and events as well as using our tech to create quests, mobs and spells. A lot of the work done by the Game Design team happens behind the scenes, however, its impact for Potterworld does not go unnoticed.


Sub-Departments

Engineers

The Engineer team is responsible for designing the spells and mobs for the server.


Game Designer

The Game Designer team oversees many aspects of gameplay on the server. They are in charge of creating server events as well as on-world gameplay, such as the world quests. Additionally, they manage Potterworld's key systems and balancing, including magic balancing, professions, and gear.


Lore

The Lore team is responsible for creating the stories, characters and information for the server. They work in the background, constantly creating and writing new details for the world to make it as immersive as possible.


Management

Each department on Potterworld has a leadership team to oversee the teams within the department. In Game Design, this team consists of the Head of Game Design, the Assistant to Head of Game Design and the sub-department leads.


Head of Systems

The Head of Systems is a Head Staff position that is in charge of helping to create and develop technical systems for the Game Design branch. This includes future Potterworld systems, progressions, balancing, and many more.


Assistant to Head of Game Design

The Assistant to Head of Game Design assists the Head of Game Design with leading and managing the entire department and all sub-teams and their members. They also help oversee the management of the leads and provide assistance when needed.


Head of Game Design

The Head of Game Design is in charge of overseeing all members of the Game Design team. This Head Staff role keeps all departments on track and makes sure they are meeting deadlines. They stay in constant communication with all department leads to work together to keep Game Design running smoothly.