Difference between revisions of "Relics of the Past - Part IV"

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==Overview==
 
==Overview==
−
With retrieving the dark relics from the previous quests, [[Zin]]" href="bs://Zin" data-mce-href="Zin" data-bs-type="internal_link" data-bs-wikitext="Zin|Zin">Zin is extremely close to breaking his curse. Help Zin to finally free him once and for all!
+
With retrieving the dark relics from the previous quests, [[Zin]] is extremely close to breaking his curse. Help [[Zin]] to finally free him once and for all!
  
 
==Quest Progression==
 
==Quest Progression==
−
To begin this quest, speak to the Old Woman NPC in Ireland, who is outside of her home.
+
To begin the quest, speak to the [[Zin]] NPC at the [[Dark Prison]]. He is located on the boat used to travel there.
  
 
======'''Dialogue - '''======
 
======'''Dialogue - '''======
−
* '''[1/5]''' This is terrible! The town has decided to have me be the next sacrifice for Irgoll!
+
''Before accepting the quest''
−
* '''[2/5]''' You haven't heard of Irgoll? It's a powerful monster that lives in its lair just beyond the mountains.
 
−
* '''[3/5]''' It has cursed the town and every year on the same night, it comes out and takes a human to its lair. The town has a tradition of choosing who to sacrifice and this year it's me!
 
−
* '''[4/5]''' I don't want to die! Please help! Currently, Irgoll is asleep in its lair, so you could defeat the monster before it comes for me.
 
−
* '''[5/5]''' What do you say?
 
  
 +
* '''[1/2]''' Hello once again, traveler. I can't believe the day is finally here.
 +
* '''[2/2]''' Are you willing to help free me from my curse?
  
  
−
* '''[1/3]''' When she was younger, my grandmother told me the stories of the Four Treasures of the Tuatha Dé Danann.
+
''After accepting the quest''
−
* '''[2/3]''' One of these treasures was the Angren Sword. Those with the sword are undefeatable and cannot lose in battle.
 
−
* '''[3/3]''' I suggest that you go to the local Blacksmith and ask him to forge it. He's the only one in this town who can do that.
 
  
 +
* '''[1/11]''' Good. Good. Then the final task is upon us.
 +
* '''[2/11]''' It seems like just yesterday we met in that underpass in Vertick Alley.
 +
* '''[3/11]''' How small you were. Look at how much you've grown.
 +
* '''[4/11] '''The person I met that day could never have made it here.
 +
* '''[5/11] '''Now, for the final task.
 +
* '''[6/11] '''In order to free me from the curse, we'll need to perform a ritual.
 +
* '''[7/11] '''I'm not going to lie, it's going to be difficult. Dangerous even.
 +
* '''[8/11] '''But it's what he has told me to do, in order to free me from this affliction.
 +
* '''[9/11] '''To begin, fetch the relics you've gathered from my briefcase.
 +
* '''[10/11] '''I'll need <span style="color: #8ac589;">[1 Skull]</span>, <span style="color: #8ac589;">[1 Dark Bone]</span>, and <span style="color: #8ac589;">[1 Vial of Blood]</span>.
 +
* '''[11/11] '''Once you have all of them, return to me.
  
−
=====Objective 1 - Ask the Blacksmith for Help=====
+
 
 +
=====Objective 1 - Retrieve the Relics=====
 
'''Description - '''
 
'''Description - '''
  
−
Talk to the local Blacksmith and ask him to forge the Angren Sword for you.
+
Zin is ready to begin the ritual at the Dark Prison, but in order to start, he needs <span style="color: #8ac589;">[1 Dark Bone]</span>, <span style="color: #8ac589;">[1 Skull]</span>, and <span style="color: #8ac589;">[1 Vial of Blood]</span> from his enchanted briefcase.
  
 
======'''Dialogue - '''======
 
======'''Dialogue - '''======
−
* '''[1/2]''' The Angren Sword? I remember hearing of such a tale, but it's nothing but a story and no such sword exists.
+
* '''[1/2]''' Ah, you’re back!
−
* '''[2/2]''' You need Angren steel for this sword, but no such thing exists. The Irish folktales mention an Undead Dagda residing in a small hut in the north that wields an Angren Axe, but no such hut has been found, so therefore it doesn't exist.
+
* '''[2/2]''' While you were retrieving the relics, I managed to set up the ritual. ''He'' showed me the way.
 +
* '''[3/6] '''Who’s He? I wish I knew.
 +
* '''[4/6] '''He speaks to me in my mind's eye. In my sleep. In my dreams.
 +
* '''[5/6] '''I do not know who he is, but he has promised to help free me.
 +
* '''[6/6] '''Now, let's get this ritual started. Lets go!
  
  
  
−
=====Objective 2 - Seek the Dagda's Angren Axe=====
+
=====Objective 2 - Complete the Ritual=====
 
'''Description - '''
 
'''Description - '''
  
−
The Irish folktales mention an Undead Dagda residing in a small hut in the north that wields an Angren Axe. Go to its hut and get <span style="color: #8ac589;">[1 Angren Axe]</span> to convince the Blacksmith.
+
Speak to Zin to be transported to the Dark Prison, then head to the Cauldron to begin the ritual, then follow the steps to complete the ritual.
  
 
======'''Dialogue - '''======
 
======'''Dialogue - '''======
−
* '''[1/3]''' That's the Angren Axe! How is that possible? It's just a made up axe from an old tale.
+
''???, from the Cauldron''
−
* '''[2/3]''' Alright, I'll help you make this sword. While I smelt the blade of this axe, you should get a special type of gem for the hilt of the sword called the Opal Eye.
+
 
−
* '''[3/3]''' The Opal Eye is an ancient gem that is said to have god-like powers. The best place to look for it would be the lighthouse's basement. All of the town's artifacts are kept safe there.
+
* '''[1/4]''' Ahh... It's been so long...
 +
* '''[2/4]''' At long last, my grand return!
 +
* '''[3/4]''' The dawn of darkness is finally here!
 +
* '''[4/4] '''Fools! You and Zin!
 +
 
 +
 
 +
 
 +
''Zin, from the Cauldron''
 +
 
 +
* '''[1/1] '''You lied to me!
 +
 
 +
 
 +
''???, while being battled by the player''
 +
 
 +
* '''[1/5] '''My power only grows stronger! 
 +
* '''[2/5] '''You want to know who I am? The world will soon remember the name.
 +
* '''[3/5] '''They will learn to fear me just as they did not so long ago.
 +
* '''[4/5] '''My name shall bring terror to all those who speak it.
 +
* '''[5/5] '''I. AM. VALDEMAR!
 +
 
 +
 
 +
''Valdemar, once defeated by the player''
 +
 
 +
* '''[1/3] '''NOOOOOOO!
 +
* '''[2/3] '''I WILL RETURN. YOU SHALL NOT STAND IN MY WAY.
 +
* '''[3/3] '''YOU CANNOT STOP THE INEVITABLE! YOU CAN ONLY DELAY IT!
 +
 
 +
 
 +
''Zin, after defeating Valdemar''
 +
 
 +
* '''[1/6] '''I'm sorry, friend, that I put you through all of that.
 +
* '''[2/6] '''I did not realize that he was manipulating me. Gathering those relics, all to bring him back from death...
 +
* '''[3/6] '''But what do you have there? A fang?
 +
* '''[4/6] '''Perhaps that may be able to free me.
 +
* '''[5/6] '''I hope this works.
 +
* '''[6/6] '''Go ahead, stab me with the fang. It should release the mortal chains on my soul.
 +
 
 +
 
 +
''Zin, after the animation is played''
  
 +
* '''[1/6] '''Ah. I can feel my body beginning to slip away.
 +
* '''[2/6] '''It's been a pleasure to adventure with you, to see this world.
 +
* '''[3/6] '''To have a friend. After all these years.
 +
* '''[4/6] '''My final moments are here.
 +
* '''[5/6] '''I'll finally be able to see my family again. It's been so long...
 +
* '''[6/6] '''I’M FREE!
  
 
==Tips==
 
==Tips==
 
* Gear is going to play a big role in this quest. If your gear is fairly weak, try to upgrade before attempting this quest!
 
* Gear is going to play a big role in this quest. If your gear is fairly weak, try to upgrade before attempting this quest!

Revision as of 05:11, 13 October 2020

260x337px

Quest Information
Location: Dark Prison
Coordinates: 6731 5 5871
Level: 80
NPC: Zin
Reward:
  • 8000 Gold

Overview

With retrieving the dark relics from the previous quests, Zin is extremely close to breaking his curse. Help Zin to finally free him once and for all!

Quest Progression

To begin the quest, speak to the Zin NPC at the Dark Prison. He is located on the boat used to travel there.

Dialogue - 

Before accepting the quest

  • [1/2] Hello once again, traveler. I can't believe the day is finally here.
  • [2/2] Are you willing to help free me from my curse?


After accepting the quest

  • [1/11] Good. Good. Then the final task is upon us.
  • [2/11] It seems like just yesterday we met in that underpass in Vertick Alley.
  • [3/11] How small you were. Look at how much you've grown.
  • [4/11] The person I met that day could never have made it here.
  • [5/11] Now, for the final task.
  • [6/11] In order to free me from the curse, we'll need to perform a ritual.
  • [7/11] I'm not going to lie, it's going to be difficult. Dangerous even.
  • [8/11] But it's what he has told me to do, in order to free me from this affliction.
  • [9/11] To begin, fetch the relics you've gathered from my briefcase.
  • [10/11] I'll need [1 Skull], [1 Dark Bone], and [1 Vial of Blood].
  • [11/11] Once you have all of them, return to me.


Objective 1 - Retrieve the Relics

Description - 

Zin is ready to begin the ritual at the Dark Prison, but in order to start, he needs [1 Dark Bone], [1 Skull], and [1 Vial of Blood] from his enchanted briefcase.

Dialogue - 
  • [1/2] Ah, you’re back!
  • [2/2] While you were retrieving the relics, I managed to set up the ritual. He showed me the way.
  • [3/6] Who’s He? I wish I knew.
  • [4/6] He speaks to me in my mind's eye. In my sleep. In my dreams.
  • [5/6] I do not know who he is, but he has promised to help free me.
  • [6/6] Now, let's get this ritual started. Lets go!


Objective 2 - Complete the Ritual

Description - 

Speak to Zin to be transported to the Dark Prison, then head to the Cauldron to begin the ritual, then follow the steps to complete the ritual.

Dialogue - 

???, from the Cauldron

  • [1/4] Ahh... It's been so long...
  • [2/4] At long last, my grand return!
  • [3/4] The dawn of darkness is finally here!
  • [4/4] Fools! You and Zin!


Zin, from the Cauldron

  • [1/1] You lied to me!


???, while being battled by the player

  • [1/5] My power only grows stronger! 
  • [2/5] You want to know who I am? The world will soon remember the name.
  • [3/5] They will learn to fear me just as they did not so long ago.
  • [4/5] My name shall bring terror to all those who speak it.
  • [5/5] I. AM. VALDEMAR!


Valdemar, once defeated by the player

  • [1/3] NOOOOOOO!
  • [2/3] I WILL RETURN. YOU SHALL NOT STAND IN MY WAY.
  • [3/3] YOU CANNOT STOP THE INEVITABLE! YOU CAN ONLY DELAY IT!


Zin, after defeating Valdemar

  • [1/6] I'm sorry, friend, that I put you through all of that.
  • [2/6] I did not realize that he was manipulating me. Gathering those relics, all to bring him back from death...
  • [3/6] But what do you have there? A fang?
  • [4/6] Perhaps that may be able to free me.
  • [5/6] I hope this works.
  • [6/6] Go ahead, stab me with the fang. It should release the mortal chains on my soul.


Zin, after the animation is played

  • [1/6] Ah. I can feel my body beginning to slip away.
  • [2/6] It's been a pleasure to adventure with you, to see this world.
  • [3/6] To have a friend. After all these years.
  • [4/6] My final moments are here.
  • [5/6] I'll finally be able to see my family again. It's been so long...
  • [6/6] I’M FREE!

Tips

  • Gear is going to play a big role in this quest. If your gear is fairly weak, try to upgrade before attempting this quest!