Spell Trees
Contents
Spell Trees
Introduced with the Revelius Update, spell trees are an opportunity for players to increase the usefulness of some of their most important spells by adding spell points. There are 5 spell trees with spells that players can add spell points to. These are the Charms, Jinx, Curse, Transfiguration, and Defensive spell trees.
Spell Tree Basics
There are 5 spell trees (Charms, Jinx, Curse, Transfiguration, and Defensive trees) of 10 spells each. At level 80, a player has 30 spell points to allocate amongst 50 spells. Players cannot award spell points to all spells, so the points must be used wisely.
Spell Points
Spell Points are points that a player gains as they level up on Potterworld. Spell Points can be assigned to spells in the spell trees, to increase the capability of the spell. Adding a spell point to a spell can decrease its cooldown, increase its duration if it’s an area of effect spell, and increase its damage scale. Spell points are obtained at certain levels on Potterworld. These levels are levels 2, 4, 7, 9, 12, 15, 18, 20, 23, 26, 29, 31, 34, 37, 40, 42, 45, 48, 51, 53, 56, 59, 62, 64, 67, 70, 73, 75, 77, and 80. At level 80, a player will have a maximum of 30 spell points. A player can check how many spell points they have and how many they have left to allocate by doing /me -> Spell Trees, and hovering over their head.
Assigning Spell Points
Spell points can be assigned to certain spells in /me -> Spell Trees. In a spell tree, there are different tiers of spells. To allocate a point to a high-tiered spell, there must be points allocated to all before it. Each spell can have a maximum of three points awarded to it. Spell Trees can be reset for 100 gold in the /me -> Spell Trees menu. When spending this 100 gold it resets the whole tree, and there is no option to only re-allocate one point. This is why players must be careful when changing their spell tree.
Spell Tree Types
Charms
The charms spell tree is made up of Aquatimentum, Immoblio, Expellimo, Stupeficus, Baulectrium, Anti-Appareo, Baulectrius, Tripudio, Volo, and Bombardus. This spell tree has a useful mixture of skill shot and AOE (Area of Effect) spells for combat, as well as mobility and crowd control spells.
| Cooldown (Seconds) | Damage Scale | Duration (Seconds) | Range | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Spell Points | 0 | 1 | 2 | 3 | 0 | 1 | 2 | 3 | 0 | 1 | 2 | 3 | 0 | 1 | 2 | 3 |
| Aquatimentum | 0.2 | 0.34 | 0.37 | 0.4 | 0.75 | 1.25 | 1.3 | 1.35 | ||||||||
| Immoblio | 25 | 15 | 13 | 11 | 0.5 | 1.5 | 1.75 | 2 | ||||||||
| Expellimo | 0.25 | 0.5 | 0.75 | 1 | 10 | 16 | 22 | 28 | ||||||||
| Stupeficus | 0.1 | 0.8 | 1 | 1.2 | 0 | 1 | 1.25 | 1.5 | ||||||||
| Baulectrium | 18 | 11 | 10 | 9 | 0.2 | 0.41 | 0.46 | 0.51 | ||||||||
| Anti-Appareo | 0.1 | 0.7 | 0.8 | 0.9 | 2 | 3.5 | 5 | 6/5 | ||||||||
| Baulectrius | 20 | 12 | 10 | 8 | 0.2 | 0.4 | 0.45 | 0.5 | ||||||||
| Tripudio | 20 | 16 | 15 | 14 | 3 | 5 | 6 | 7 | ||||||||
| Volo | 20 | 16 | 15 | 14 | 3 | 5 | 6 | 7 | ||||||||
| Bombardus | 24 | 16 | 14 | 12 | 0.5 | 1.5 | 1.75 | 2 | ||||||||