House of the Cunning
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Contents
Overview
The Carnage Count casually mentions that there is a student too idiotic to escape the dungeons, where they are trapped. He considered leaving them there to rot, but figured he should tell someone a bit more clever instead. Find the student, and help them escape!
Quest Progression
To begin this quest, speak to the Carnage Count NPC in the dungeons near the entrance of the Serpent common room.
Dialogue -
- [1/4] Hello. There is a particular Serpent student in need of a bit of assistance.
- [2/4] I was quite tempted to simply leave them, though they were sorted into my house regardless of their stupidity.
- [3/4] They wandered into a magical room behind a statue down here in the dungeons and are now trapped.
- [4/4] I hope you are cunning enough to not simply become trapped as well.
Objective 1 - Locate the trapped student
Description -
A student has entered into a hidden trap and is now unable to escape. Cast Aperio behind a statue in the dungeons to enter and help free the student.
Objective 2 - Find the code to unlock the door
Description -
Find the code to unlock the door.
Dialogue -
- [1/3] H-hey. I’m glad you’re here. I thought I was going to be stuck alone in this place forever! The secret entrance only works one way, so I couldn’t get back out.
- [2/3] There’s a door, but there’s a magical lock on it and Avomora is not working.
- [3/3] Maybe we can figure out the code to open it. I wonder who would create a place like this in the castle...
Objective 3 - Drink the correct potion
Description -
Solve the riddle on the wall by selecting the correct potion off of the table.
Dialogue -
- [1/2] It looks like there is a note with a riddle on the table.
- [2/2] I think we have to choose the correct potion to get through the flames.
Objective 4 - Cross the chasm
Description -
Use the broken pieces of bridge and Leviormora to safely cross the chasm.
Dialogue -
- [1/2] This bridge has probably seen some better days.
- [2/2] Look, there are some fallen planks around. I bet if we cast Leviomora on them, we could get across.
Objective 5 - Convince the snake statue to open the door
Description -
Convince the snake statue to open the door.
Dialogue -
- [1/2] When I touched one of these little snake statues, it made a weird noise. I think it could be Serpentspeak, the language of the snakes.
- [2/2] If we play the sounds in the right order, do you think we could tell the statue to open the door?
- [1/2] Wow! You got us out! Thank you so much, I thought I was going to spend the rest of my life down there.
- [2/2] I still wonder why someone would build something like that in the castle...
Tips
- The riddle to choose the right potion may seem tricky, but if you eliminate each of the potions one by one, you will be able to get to the correct answer.
- Use the spell Leviomora on the blocks with feathers on them in order to cross the bridge!
- There are some helpful signs behind each of the snake statues. Figure out what word needs to be spelled out in Snakespeak, and click each of the buttons on the statue!