An Unlikely Investigation
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Contents
Overview
Jason thinks he has found out who may have framed you for the attempted break-out of Nico Krauss. You need to take his advice to investigate who it may be, and turn them into the authorities, to get you out of the Dark Prison.
Quest Progression
To start the quest, talk to Jason in his Dark Prison cell.
Dialogue -
- [1/4] I really cannot thank you enough for saving Celia. It's really quite incredible, what you did.
- [2/4] That's why I'm about to tell you what I know.
- [3/4] At dinner today, I overheard some guards talking about the incident with the breakout. I couldn't quite catch a name, but I have a feeling that if you use the vents over the kitchen, you'll be able to hear what they're saying.
- [4/4] I doubt they're gone, the guards love to gossip. It's all the entertainment they get in here.
- [1/1] I think if you use the vent system to sneak above the first floor and listen to the guards' gossip, you may be able to find a name for who actually is guilty for the boat incident. The entrance to the vents is on the second floor, at the very end of the hallway. Turn left out of the stairs.
Objective 1 - Find Evidence of the Culprit
Description -
Find out who could be responsible for the breakout by listening in on the guards' conversation in the Kitchen. Then, use any gathered information to find the culprit.
Dialogue -
Objective 2 -Report back to the Warden
Description -
Return to the Warden to report the breakout attempt.
Dialogue -
First Mate Travis
- [1/3] Hmmm... There's a massive breakout attempt the very day you start working here? And, you happen to be there right as this is taking place?
- [2/3] I knew I shouldn't have trusted you. You clearly only took this job to help break prisoners out!
- [3/3] Attempting to help inmates break out is a clear violation of wizarding laws. Let's see how you like being a prisoner yourself…
Objective 3 - Escape the Cell
Description -
With assistance from Jason, break out of your cell to prove your innocence to the Warden.
Dialogue -
- [1/8] Ooooh! A new cellmate! I do hope you are tolerable to be around. My last got on my nerves and let's just say he isn't in this cell anymore.
- [2/8] Wait a second- you were that guard that came and fixed the sink I blew up! There's no way you belong in here.
- [3/8] That must mean you are trying to get out and "prove your innocence." Well, I have some things I'd like a friend on the outside to do for me. Perhaps I could help you escape if you return the favor in the future.
- [4/8] Of course, just escaping wouldn't be enough. If you hadn't noticed, the magic has been drained from your wand. You would also need to sneak into the Warden's Office to get a new wand core.
- [5/8] Now. In terms of how to get out of here, I may or may not have been planning this for some time. I was a magical arsonist back in the day and have a way with making things burn. So, I have a recipe laid out for [1 Bluefyre Bomb] on the crafting table in the corner. You can use this to explode your way out of the cell!
- [6/8] All of the needed ingredients for this bomb are nearby and waiting for the right opportunity. However, I couldn't just leave them lying around or the guards would confiscate them.
- [7/8] They're all hidden very well in places I honestly don't remember. I do remember that when I exploded the sink, I took a key off of your belt and hid it inside the sink, which you so kindly sealed up. Perhaps start there.
- [8/8] Great work making the [1 Bluefyre Bomb]! Now, use it to make yourself a way out!
Objective 4 -Restore Magic to your wand
Description -
Sneak to the Guard Captain's Office starting at Jason's cell on the first floor of the Dark Prison, making sure not to get caught in the process. Then, steal [1 Magical Wand Core] and craft it back into your wand.
Dialogue -
- [1/3] At the end of this hallway is the office belonging to the Warden's second in command, the Guard Captain.
- [2/3] You should be able to find a magical core in there that you can use to restore the magic to your wand.
- [3/3] You need to be extremely stealthy as the Dark Prison is well-guarded. Make sure not to get too close to guards and to always sneak around them.
Tips
- To unlock this quest, the completion of Into the Dark is required.