Difference between revisions of "Escaping the Inescapable"

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* '''[2/3] '''There's a certain prisoner, Nico Krauss, who is related to a very prominent Dark Follower.
 
* '''[2/3] '''There's a certain prisoner, Nico Krauss, who is related to a very prominent Dark Follower.
 
* '''[3/3] '''We need to keep a closer eye on him as he has been known to provoke other inmates and be problematic. Would you go check on him and ensure everything is alright for me?
 
* '''[3/3] '''We need to keep a closer eye on him as he has been known to provoke other inmates and be problematic. Would you go check on him and ensure everything is alright for me?
 +
  
  
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======'''Dialogue - '''======
 
======'''Dialogue - '''======
−
* '''[1/3] '''You're going to the Dark Prison? Well you've got the right ship!
+
''Nico Krauss''
−
* '''[2/3] '''After a recent storm, our ship isn't fit for travel at the moment.
 
−
* '''[3/3] '''Go find my First Mate below deck to see if you can help fix the ship.
 
−
 
 
−
 
 
  
−
=====Objective 2 - Fix the Ship then Return to Captain Jane=====
+
* '''[1/1] '''I was so close...
−
'''Description - '''
 
  
−
Speak to the First Mate Travis in order to assist him in fixing the ship so that it can be used to travel to the Dark Prison. Then, return to Captain Jane.
 
  
−
======'''Dialogue -'''======
+
* '''[1/3] '''There was just a massive hole blown into the side of the Dark Prison! Someone on the outside must be trying to get Nico Krauss out…
−
''First Mate Travis''
+
* '''[2/3] '''Thankfully the Dementares were here and Nico is restrained. It was a really close call though.
 +
* '''[3/3] '''You should go report back to the Warden about what happened.
  
−
* '''[1/3] '''Glad to have a bit of assistance, I'm eager to get moving as soon as possible. I mean, we can't have you running late for your new job!
 
−
* '''[2/3] '''You'll need to find <span style="color: #8ac589;">[5 Wooden Plank]</span> and <span style="color: #8ac589;">[1 Bucket]</span> lying around the ship.
 
−
* '''[3/3] '''Then, come back here to get started on the repairs.
 
  
  
−
''Player fixes the ship''
+
=====Objective 2 -Report back to the Warden=====
−
 
 
−
 
 
−
 
 
−
* '''[1/1] '''Great work fixing the ship. Now report back to Captain Jane!
 
−
 
 
−
 
 
−
''Captain Jane''
 
−
 
 
−
* '''[1/1] '''Great work on those repairs. Now let's get going to the Dark Prison!
 
−
 
 
−
 
 
−
=====Objective 3 - Speak to the Warden=====
 
 
'''Description - '''
 
'''Description - '''
  
−
Speak to the Warden just inside the entrance to the Dark Prison to be assigned your first task as a prison guard.
+
Return to the Warden to report the breakout attempt.
  
−
======'''Dialogue - '''======
+
======'''Dialogue -'''======
−
* '''[1/4] '''Hello. You must be our newest guard recruit.
+
''First Mate Travis''
−
* '''[2/4] '''I'm not going to hold your hand through orientation. Just do what I tell you and don't get too close to some of these inmates.
 
−
* '''[3/4] '''I need you to deliver<span style="color: #8ac589;"> [3 Meal Tray]</span> to the prisoners on the second floor. You can find an oven and the needed ingredients of <span style="color: #8ac589;">[3 Canned Meat]</span>, <span style="color: #8ac589;">[3 Canned Vegetables]</span>, and <span style="color: #8ac589;">[3 Canned Fruit]</span> in the Guard Break Room on the first floor.
 
−
* '''[4/4] '''Now get a move on!
 
  
 +
* '''[1/3] '''Hmmm... There's a massive breakout attempt the very day you start working here? And, you happen to be there right as this is taking place?
 +
* '''[2/3] '''I knew I shouldn't have trusted you. You clearly only took this job to help break prisoners out!
 +
* '''[3/3] '''Attempting to help inmates break out is a clear violation of wizarding laws. Let's see how you like being a prisoner yourself…
  
  
−
=====Objective 4 - Deliver Meal Trays=====
+
=====Objective 3 - Escape the Cell=====
 
'''Description - '''
 
'''Description - '''
  
−
Obtain <span style="color: #8ac589;">[3 Canned Meat]</span>, <span style="color: #8ac589;">[3 Canned Vegetables]</span>, and <span style="color: #8ac589;">[3 Canned Fruit]</span> from the stores beneath the Dark Prison security checkpoint. Then, cook <span style="color: #8ac589;">[3 Food Tray]</span> and deliver them to three prisoners on the second floor of the Dark Prison.
+
With assistance from Jason, break out of your cell to prove your innocence to the Warden.
  
 
======'''Dialogue - '''======
 
======'''Dialogue - '''======
−
''Prisoner, Ava Chalice, and Celia Fridolf''
+
* '''[1/8] '''Ooooh! A new cellmate! I do hope you are tolerable to be around. My last got on my nerves and let's just say he isn't in this cell anymore.
 +
* '''[2/8] '''Wait a second- you were that guard that came and fixed the sink I blew up! There's no way you belong in here.
 +
* '''[3/8] '''That must mean you are trying to get out and "prove your innocence." Well, I have some things I'd like a friend on the outside to do for me. Perhaps I could help you escape if you return the favor in the future.
 +
* '''[4/8] '''Of course, just escaping wouldn't be enough. If you hadn't noticed, the magic has been drained from your wand. You would also need to sneak into the Warden's Office to get a new wand core.
 +
* '''[5/8] '''Now. In terms of how to get out of here, I may or may not have been planning this for some time. I was a magical arsonist back in the day and have a way with making things burn. So, I have a recipe laid out for <span style="color: #8ac589;">[1 Bluefyre Bomb] </span>on the crafting table in the corner. You can use this to explode your way out of the cell!
 +
* '''[6/8] '''All of the needed ingredients for this bomb are nearby and waiting for the right opportunity. However, I couldn't just leave them lying around or the guards would confiscate them.
 +
* '''[7/8] '''They're all hidden very well in places I honestly don't remember. I do remember that when I exploded the sink, I took a key off of your belt and hid it inside the sink, which you so kindly sealed up. Perhaps start there.
 +
* '''[8/8] '''Great work making the <span style="color: #8ac589;">[1 Bluefyre Bomb]</span>! Now, use it to make yourself a way out!
  
−
* '''[1/1] '''Thank you for the <span style="color: #8ac589;">[1 Meal Tray]</span>!
 
  
  
−
''Warden''
+
=====Objective 4 -Restore Magic to your wand=====
−
 
 
−
* '''[1/3] '''Took you long enough. I have another task for you.
 
−
* '''[2/3] '''There's this prisoner, Jason, that's a magical arsonist and a massive pain to deal with. He's in a big fight with the inmate in the neighboring cell.
 
−
* '''[3/3] '''Please go sort that situation out. His cell is on the first floor.
 
−
 
 
−
 
 
−
=====Objective 5 - Defuse the Fight then Return to the Warden=====
 
 
'''Description - '''
 
'''Description - '''
  
−
Locate the fighting inmates on the first floor of the Dark Prison and find a way to defuse their argument.
+
Sneak to the Guard Captain's Office starting at Jason's cell on the first floor of the Dark Prison, making sure not to get caught in the process. Then, steal <span style="color: #8ac589;">[1 Magical Wand Core]</span> and craft it back into your wand.
  
−
======'''Dialogue - '''======
 
−
* '''[1/3] '''My cell-neighbor had better watch his back. I've had it with his schemes!
 
−
* '''[2/3] '''While I was sleeping, he did something to my sink that made it blow up the second I turned it on!
 
−
* '''[3/3] '''That inmate is not mentally stable and is going to end up killing me. Unless of course I get to him first…
 
  
−
 
+
* '''[1/3] '''At the end of this hallway is the office belonging to the Warden's second in command, the Guard Captain.
−
''Fixing the sink''
+
* '''[2/3] '''You should be able to find a magical core in there that you can use to restore the magic to your wand.
−
 
+
* '''[3/3] '''You need to be extremely stealthy as the Dark Prison is well-guarded. Make sure not to get too close to guards and to always sneak around them.
−
* '''[1/1] '''There are <span style="color: #8ac589;">[3 Broken Sink Part]</span> scattered across my room. You'll need to find each of them and craft them back into <span style="color: #8ac589;">[1 Fixed Sink Part]</span>, then place it back on the sink.
 
−
 
 
−
 
 
−
''Treating the burn''
 
−
 
 
−
* '''[1/1] '''There is a store room down the hall from my cell. You will need to find the needed ingredients there, then craft <span style="color: #8ac589;">[1 Burn Medicine]</span> and return it to me.
 
−
 
 
−
 
 
−
''Finding the tools''
 
−
 
 
−
* '''[1/1] '''Jason has stashed his <span style="color: #8ac589;">[3 Tool]</span> somewhere in his cell. Find and confiscate them.
 
−
 
 
−
 
 
−
''After completing all the tasks''
 
−
 
 
−
* '''[1/2] '''Thank you for taking away his tools. Hopefully he can't do any more damage without them.
 
−
* '''[2/2] '''I promise I won't do anything to him, I was just really angry.
 
−
 
 
−
 
 
−
''Warden''
 
−
 
 
−
* '''[1/5] '''Now that you've finished that, I have another task for you.
 
−
* '''[2/5] '''We have this prisoner that is an Animorphus, meaning that they can transform into a dog at will.
 
−
* '''[3/5] '''The Dementares control inmates by feeding off of their emotions. However, they have significant trouble interfering with the emotions of animals.
 
−
* '''[4/5] '''This means that this Animorphus often slips out of their cell to get away from the Dementares for a bit. There is no way for them to get out of the Prison, so they can't go far.
 
−
* '''[5/5] '''Go to their cell on the top floor of the Dark Prison and see if you can track them and return them to their cell.
 
−
 
 
−
 
 
−
=====Objective 6 -Return the Animorphus to their cell=====
 
−
'''Description - '''
 
−
 
 
−
Find the Transformo's cell on the third floor of the Dark Prison and locate their hiding place. Then, return them to their cell.
 
−
 
 
−
======'''Dialogue - '''======
 
−
* '''[1/1] '''That's all I have for you to do for the time being. Just go find a way to make yourself useful.
 
  
 
==Tips==
 
==Tips==
−
* If you ever need to return to [[Greenshore Harbour]] then speak with [[Captain Jane]] again.
+
* To unlock this quest, the completion of [[Into the Dark]] is required.
−
* The Animorphus is very powerful, so make sure to have good gear when fighting it!
 

Revision as of 04:31, 13 October 2020

File:Intothedark.PNG

Quest Information
Location: Dark Prison
Coordinates: 6663 28 5878
Level: 80
NPC: The Warden
Reward:
  • 4800 Gold

Overview

The Warden has tasked you to do another task. You must help a prisoner, but as you are helping them it seems there was a planned escape.

Quest Progression

To begin this quest, speak to The Warden inside of the Dark Prison on the bottom floor.

Dialogue - 
  • [1/3] Ah, glad you're here. I have another task for you.
  • [2/3] There's a certain prisoner, Nico Krauss, who is related to a very prominent Dark Follower.
  • [3/3] We need to keep a closer eye on him as he has been known to provoke other inmates and be problematic. Would you go check on him and ensure everything is alright for me?


Objective 1 -Check on Nico Krauss

Description - 

Find Nico Krauss's cell on the top floor of the prison to ensure there are no issues.

Dialogue - 

Nico Krauss

  • [1/1] I was so close...


  • [1/3] There was just a massive hole blown into the side of the Dark Prison! Someone on the outside must be trying to get Nico Krauss out…
  • [2/3] Thankfully the Dementares were here and Nico is restrained. It was a really close call though.
  • [3/3] You should go report back to the Warden about what happened.


Objective 2 -Report back to the Warden

Description - 

Return to the Warden to report the breakout attempt.

Dialogue -

First Mate Travis

  • [1/3] Hmmm... There's a massive breakout attempt the very day you start working here? And, you happen to be there right as this is taking place?
  • [2/3] I knew I shouldn't have trusted you. You clearly only took this job to help break prisoners out!
  • [3/3] Attempting to help inmates break out is a clear violation of wizarding laws. Let's see how you like being a prisoner yourself…


Objective 3 - Escape the Cell

Description - 

With assistance from Jason, break out of your cell to prove your innocence to the Warden.

Dialogue - 
  • [1/8] Ooooh! A new cellmate! I do hope you are tolerable to be around. My last got on my nerves and let's just say he isn't in this cell anymore.
  • [2/8] Wait a second- you were that guard that came and fixed the sink I blew up! There's no way you belong in here.
  • [3/8] That must mean you are trying to get out and "prove your innocence." Well, I have some things I'd like a friend on the outside to do for me. Perhaps I could help you escape if you return the favor in the future.
  • [4/8] Of course, just escaping wouldn't be enough. If you hadn't noticed, the magic has been drained from your wand. You would also need to sneak into the Warden's Office to get a new wand core.
  • [5/8] Now. In terms of how to get out of here, I may or may not have been planning this for some time. I was a magical arsonist back in the day and have a way with making things burn. So, I have a recipe laid out for [1 Bluefyre Bomb] on the crafting table in the corner. You can use this to explode your way out of the cell!
  • [6/8] All of the needed ingredients for this bomb are nearby and waiting for the right opportunity. However, I couldn't just leave them lying around or the guards would confiscate them.
  • [7/8] They're all hidden very well in places I honestly don't remember. I do remember that when I exploded the sink, I took a key off of your belt and hid it inside the sink, which you so kindly sealed up. Perhaps start there.
  • [8/8] Great work making the [1 Bluefyre Bomb]! Now, use it to make yourself a way out!


Objective 4 -Restore Magic to your wand

Description - 

Sneak to the Guard Captain's Office starting at Jason's cell on the first floor of the Dark Prison, making sure not to get caught in the process. Then, steal [1 Magical Wand Core] and craft it back into your wand.


  • [1/3] At the end of this hallway is the office belonging to the Warden's second in command, the Guard Captain.
  • [2/3] You should be able to find a magical core in there that you can use to restore the magic to your wand.
  • [3/3] You need to be extremely stealthy as the Dark Prison is well-guarded. Make sure not to get too close to guards and to always sneak around them.

Tips

  • To unlock this quest, the completion of Into the Dark is required.