Trouble In Paradise

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Quest Information
Location: Woodshire

Coordinates: 5580 75 6933

Level: 53
Starting NPC: Matilda Sherwood

Other NPCs:

  • Martinus Moore
Reward:

Overview

The mystery of Woodshire continues after Matilda Sherwood discovers the long forgotten village after many years. Follow Matilda on a journey to discover the secrets of Woodshire as more mysteries are unveiled. There is more than meets the eye and it's up to the player to figure all of them out.

Quest Progression

Begin this quest by talking to the Matilda Sherwood NPC in Woodshire.

Dialogue

Matilda Sherwood

  • [1/5] Goodness, that was an incredibly long journey back.
  • [2/5] Well, I do suppose this makes it worthwhile. Are ye okay, dear?
  • [3/5] Good, I'm glad we both made it back, [player’s username]
  • [4/5] Now, where were we... Ah! Sherwood Castle- Wait...
  • [Matilda looks around worriedly]
  • [5/5] The castle... It's gone! Oh my goodness. I don't understand how this would've happened. I'm sorry to ask again, but would ye mind helping me once more?

Matilda Sherwood

  • [1/5] Thank ye. This is... absolutely absurd! What happened while I was gone...?
  • [2/5] Hm... I know how we can figure it out!
  • [3/5] In the village, there is a pub owner by the name of Martinus Moore.
  • [4/5] We used to be very close friends... Please, take him this letter.
  • [5/5] I hope he can explain this situation to both of us. I don't think I could take anything less than an explanation.


Objective 1 -Find the pub owner

Description

Locate Martinus Moore inside his pub in Woodshire and speak to him.

Dialogue

Martinus Moore

  • [1/4] Welcome to the Fig 'n Thistle Pub. I don't seem t' recognise ye 'round here.
  • [2/4] Aye? What'd'ye got there, stranger? A letter?
  • [Martinus lets out an annoyed grunt.]
  • [3/4] Hm. Well, I hate t' be the bringer of bad news for ye and Miss... Matilda here, but I don't know who either of ye are.
  • [4/4] Sorry 'bout that, but ye'll have to tell her there's never been a castle here 'n she's outta luck. If y' aren't gonna buy anythin', the door's over thatta way.


Objective 2 -Speak to Matilda

Description

Return to Matilda and give her the bad news that Martinus does not remember anything.

Dialogue

Matilda Sherwood

  • [1/5] ... I do apologise, but that is something that thee must repeat to me again.
  • [2/5] Martinus... has no idea who I am? He doesn't remember... anything about the castle?
  • [3/5] Oh dear heavens this is not good.
  • [Matilda holds her face anxiously.]
  • [4/5] I don't know what to do... I don't know anyone else I can trust with this information as much as I could Martinus.
  • [5/5] Is there a way we could make him remember? Ah, I'm not sure... I'm sure we can come up with something, right?


Objective 3 -Make Martinus Remember

Description

Return to Martinus and find a way to make him remember Matilda and his past.

Dialogue

Martinus Moore

  • [1/4] What'd'ye just do?!
  • [2/4] 's not polite t' be enterin' stranger's minds like that. Oh if I was anyone else, ye wouldn't be here right now!
  • [3/4] ... What? That can't be right. I don't remember a castle, so there's no way y' saw one in my mind.
  • [4/4] You can prove it? Fine, try!
Objective 4 -Rediscover Martinus’ Memories

Description

Go through Martinus’ memories to discover his memories.

Objective 5 -Piece Together the Memories

Description

Piece together Martinus’ memories, then give him the locket.

Dialogue

Matilda Sherwood

  • [1/6] ...Well I'll be damned.
  • [2/6] I remember it all... Th' castle... The songs and dances we would have in town with joy all 'round.
  • [3/6] I remember... That wicked Alistair. He managed t' trap us here. Paranoid, he was. Didn't let anyone in nor out. Aye, the people here suffered. The food we ate soon became a game of the imagination t' create somethin'. Everyone was miserable under his rule. Ah, I remember his lovely brother Alexandrus...
  • [4/6] I... Hm. No one has seen him for a while now... Startin' t' get worried. Not that I told y' that. Oh and Matilda... I remember sweet, sweet Matilda...
  • [5/6] Aye, I'll help y' figure out what in the blazes happened 'round here.
  • [6/6] Take this bag from me in exchange for that there locket. Words gone 'round that the hills t' the west of the pub have been a suspicious site lately. Start there.


Objective 6 -Investigate the Hill

Description

Martinus claims that there is something fishy going on with the hill on the west of the pub’s exit. Go to the hill and find out what is going on.


Objective 7 -Solve the Riddle

Description

Something odd is going around the hill, a strange riddle has emerged and went into your bag. Solve the riddle then speak to Matilda and Martinus.


Objective 8 -Speak to Matilda and Martinus

Description

Let Matilda and Martinus know about the reappearance of the hidden Woodshire castle.

Dialogue

Matilda Sherwood

  • [1/3] It is... exactly as I remembered...
  • [2/3] I can see my sons running around the yard, yelling at each other and fighting with their splintered wooden swords...
  • [Matilda's eyes tear up with sadness.]
  • [3/3] I apologise... Perhaps it is for the best Martinus speaks for both of us. Please excuse me for a moment.

Martinus Moore

  • [1/3] Well, this certainly is a shock. A castle lyin' here right in front of our eyes.
  • [2/3] I think it'd be best y' head inside t' investigate for the three of us. I'll stay here with Tila.
  • [3/3] Tell us what y' find, alright? I want the information just as badly as you two. My memories were erased for this, I deserve it.
Objective 9 -Explore the Castle

Description

Enter the Woodshire Castle to explore and find out what has gone on inside ever since it was forgotten by the town.


Objective 10 -Speak to Workers

Description

After exploring the castle, it would be a good idea to speak to all of the workers in the castle to find out more about what happened. Speak to all 7 workers inside the castle.

Dialogue

Clovis

  • [1/3] Wa...ter...
  • [2/3] Please...
  • [3/3] I... neeeeed it...
  • [Clovis reaches out as if he's expecting you to hand him something.]

Eirunn

  • [1/2] ... Ye...
  • [2/2] What is... in the bag...
  • [Eirunn attempts to lunge over to steal the bag yet collapses due to fatigue.]

Oriel

  • [1/3] The outside world gets... to be happy?
  • [2/3] I... never should've served this... this family…
  • [3/3] Wicked... cursed... pain...
  • [Oriel coughs as a look of disgust flashes across their face.]

Wynn

  • [1/3] Ye there...
  • [2/3] What day is it?
  • [3/3] ... I... see.
  • [Wynn's face falls, realising how long they've been trapped here.]

Lyndal

  • [1/3] Time ticks by…
  • [Lyndal weakly scratches another line into the wall.]
  • [2/3] We can't st...op time...
  • [3/3] Tick... tock.... tick...

Irvette

  • [1/2] Get... out... There's nothing for ye... here...
  • [Irvette curls up to protect herself.]
  • [2/2] Run... Run away... Help thy self... We are beyond saving.

Odilia

  • [1/4] …
  • [2/4] W...ho are... ye?
  • [Odilia coughs weakly, stumbling over.]
  • [3/4] Please... help us... we need food... Make it in the... kitchens... greenhouses... shelves... for ingredients perhaps... If there are any... left.
  • [4/4] We have been... been trapped... no way out... immortal and ageless yet... yet capable of feel...ing pain... hunger... Please...
Objective 11 -Make the Food

Description

It seems that the castle suffered through a terrible curse for centuries. Gather ingredients from the greenhouse and kitchen, then create a meal for all the workers.


Objective 12 -Feed the Workers

Description

Speak to Odilia and feed the workers the freshly made food.

Dialogue

Odilia

  • [1/3] I cannot repay thee for this, truly. Speaking for all of us, it is clear we all feel much better now. If I were a ruler, I would grant thee the privilege of becoming a knight.... or a lord or lady... or what have ye.
  • [2/3] Please, might there be a way I can assist thee for all ye have provided me?
  • [3/3] Information? I can provide ye this, of course.


Objective 13 -Return to Odilia

Description

The workers are very grateful for the meal, speak to Odilia to see what she has to say.

Dialogue

Odilia

  • [1/5] Alistair and Alexandrus... They are the children of the previous Lord Geoffrey Sherwood and his wife, Lady Matilda Sherwood.
  • [2/5] Alistair was the older son. He took over once Lord Geoffrey unfortunately fell ill and passed away... I still remember the shrieks and chilling aura in the castle that lingered for weeks past his death.
  • [3/5] Alexandrus was the younger son who took over once... Alistair finally passed away. That was a glorious day for all of us in Woodshire. Alistair became dreadful and evil once he took reign. Information? I can provide ye this, of course.
  • [4/5] Poor Matilda... Having to make that decision…
  • [5/5] Ah, I apologise. Alexandrus hasn't been seen at all recently. I'm not sure where abouts he is.

Odilia

  • [1/3] The castle was gone...?
  • [2/3] I'm sorry, I am not sure I can answer this for ye, as I was not aware the castle ever vanished.
  • [3/3] It was always here in our eyes...

Odilia

  • [1/4] After Alistair left, it seems as though those of us who worked in the castle became unable to leave... We tried to enter town for supplies, and we were flung backwards onto the grass.
  • [Odilia uneasily shifted in place.]
  • [2/4] We became trapped in this prison of stone. Over time, we realised we became immortal and ageless...
  • [3/4] But the pain of being a human still took a toll. We ran out of out food supply, and hunger slowly overtook us. We had no water, no healing ailments...
  • [4/4] We were essentially living corpses.

Odilia

  • [1/4] I'm sorry, I don't feel like I can answer any more at the given moment.
  • [2/4] I feel very lightheaded.
  • [3/4] Please, take this. It was the last item that Lord Alexandrus himself used.
  • [4/4] I believe it has magic on it, but I am not aware of how to use it. It should trace his location to where he himself last was.
Objective 14 -Follow the Trace

Description

Use the quill provided by Odilia to track down where Lord Alexandrus was last seen in the castle.


Objective 15 -Tell Matilda the News

Description

It seems that trouble has struck the village of Woodshire. Return to Matilda and break the bad news to her.

Dialogue

Matilda Sherwood

  • [1/5] Welcome back. I am terribly sorry, dear, for not entering with ye.
  • [2/5] I feel much better now! Martinus is such a sweet man.
  • [3/5] Now, what is it that thee have discovered?
  • [4/5] ... Alexandrus... my b...aby...
  • [Matilda's hand covers her mouth in shock.]
  • [5/5] I... I cannot continue... Please forgive me I... my son... Please, [player’s username], leave me here in solitude to grieve what might be the fate of my son...


Tips

  • For the escape room in Martinus’ memories, remember to count the number of words on each dialogue page for the digit code at the starting door. 
  • For the code to unlock the sparkling chest in the escape room, count the number of coloured carpets in the childhood home and rank the frequency from the highest to the lowest.
  • Remember any directional codes, number codes, and word codes that you might come across as they may be useful clues to unlock further things.
  • To unlock the stove in the Woodshire house, count the number of crates, barrels, boar head decorations and spider webs in the pub.
  • There will be 5 clues on the hill that you would need to investigate, remember to search behind and under objects around the area.
  • To solve the riddle after finding the 5 clues, cast the Revelius spell in the ruins on the hills which should reveal the hidden Woodshire castle.
  • If you are not able to see particles while using Alexandrus’ Quill, remember to turn all particles on in Minecraft video settings.