Difference between revisions of "Game Designer Team"
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| − | ==Overview== | + | == Overview == |
| − | The Game Designer team is a branch of the [[Game Design]] department. This team oversees many aspects of gameplay on the server. They are in charge of creating server [[Events | + | The Game Designer team is a branch of the [[Game Design]] department. This team oversees many aspects of gameplay on the server. They are in charge of creating server [[Events{{!}}events]] (eg. Christmas, Valentine’s Day), and utilise Potterworld’s tech and their creativity to design events that are highly immersive and interactive. The team also creates on-world gameplay, such as the world [[Quests{{!}}quests]] around the map. Furthermore, the team manages Potterworld's key systems and balancing, including magic balancing, [[Professions{{!}}professions]], and [[Gear{{!}}gear]]. |
| − | ======Requirements====== | + | ====== Requirements ====== |
| − | * You must have been at least 13 years old. | + | * You must have been at least 16 years old. |
| + | ** If you are between 13 years old and 16 years old and not a Staff member, you must first apply using the bypass application instead. | ||
* Being able to use Discord with a microphone and being comfortable speaking to others was recommended. | * Being able to use Discord with a microphone and being comfortable speaking to others was recommended. | ||
* Must have had use of your own personal Gmail account. | * Must have had use of your own personal Gmail account. | ||
* If you were a staff member, you must have had permission to apply from the Head of your Primary Department. | * If you were a staff member, you must have had permission to apply from the Head of your Primary Department. | ||
| − | * You must have been a level | + | * You must have been a level 60 on the server. |
* A clean record on Potterworld was recommended. | * A clean record on Potterworld was recommended. | ||
| − | ======Responsibilities====== | + | ====== Responsibilities ====== |
* Suggesting new concepts for gameplay and discussing new gameplay ideas with other team members. | * Suggesting new concepts for gameplay and discussing new gameplay ideas with other team members. | ||
* Actively communicating with Game Design Leadership. | * Actively communicating with Game Design Leadership. | ||
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| − | ====Rank Descriptions==== | + | ==== Rank Descriptions ==== |
| − | =====Jr. Game Designer===== | + | ===== Jr. Game Designer ===== |
Jr. Game Designers are the entry rank in the Game Designer team. They are new team members that are not yet confident in Potterworld's tech. They work with the Game Design Leads and their mentor to learn the ins and outs of gameplay creation. Jr. Game Designers begin with the focus of creation, but are able to later change or add on a focus of tech. | Jr. Game Designers are the entry rank in the Game Designer team. They are new team members that are not yet confident in Potterworld's tech. They work with the Game Design Leads and their mentor to learn the ins and outs of gameplay creation. Jr. Game Designers begin with the focus of creation, but are able to later change or add on a focus of tech. | ||
| − | =====Game Designer===== | + | ===== Game Designer ===== |
Game Designers inherit all responsibilities of Jr. Game Designers. They are able to start and finish a task independently. Additionally, Game Designers can help lead small tasks within certain projects and assist Jr. Game Designers in learning the aspects of the team. | Game Designers inherit all responsibilities of Jr. Game Designers. They are able to start and finish a task independently. Additionally, Game Designers can help lead small tasks within certain projects and assist Jr. Game Designers in learning the aspects of the team. | ||
| − | =====Sr. Game Designer===== | + | ===== Sr. Game Designer ===== |
Sr. Game Designers Inherit all responsibilities of Game Designers, and are proficient in both the technology and creative sides of Game Design. They are able to lead small projects or large tasks within projects and assist the project lead in management-related tasks. | Sr. Game Designers Inherit all responsibilities of Game Designers, and are proficient in both the technology and creative sides of Game Design. They are able to lead small projects or large tasks within projects and assist the project lead in management-related tasks. | ||
| − | =====Lead Game Designer===== | + | ===== Lead Game Designer ===== |
Lead Game Designers are proficient in all areas of Game Design and lead large-scale Game Design projects. They are in charge of the overall management of the Game Design team’s projects, and work closely with the Head of Game Design to make the final decisions on overall Game Design aspects. | Lead Game Designers are proficient in all areas of Game Design and lead large-scale Game Design projects. They are in charge of the overall management of the Game Design team’s projects, and work closely with the Head of Game Design to make the final decisions on overall Game Design aspects. | ||
Revision as of 13:54, 12 October 2022
Contents
Overview
The Game Designer team is a branch of the Game Design department. This team oversees many aspects of gameplay on the server. They are in charge of creating server events (eg. Christmas, Valentine’s Day), and utilise Potterworld’s tech and their creativity to design events that are highly immersive and interactive. The team also creates on-world gameplay, such as the world quests around the map. Furthermore, the team manages Potterworld's key systems and balancing, including magic balancing, professions, and gear.
Requirements
- You must have been at least 16 years old.
- If you are between 13 years old and 16 years old and not a Staff member, you must first apply using the bypass application instead.
- Being able to use Discord with a microphone and being comfortable speaking to others was recommended.
- Must have had use of your own personal Gmail account.
- If you were a staff member, you must have had permission to apply from the Head of your Primary Department.
- You must have been a level 60 on the server.
- A clean record on Potterworld was recommended.
Responsibilities
- Suggesting new concepts for gameplay and discussing new gameplay ideas with other team members.
- Actively communicating with Game Design Leadership.
- Having the ability to meet deadlines & commit to and finish a project.
- Contributing to bug fixing gameplay issues when possible.
Rank Descriptions
Jr. Game Designer
Jr. Game Designers are the entry rank in the Game Designer team. They are new team members that are not yet confident in Potterworld's tech. They work with the Game Design Leads and their mentor to learn the ins and outs of gameplay creation. Jr. Game Designers begin with the focus of creation, but are able to later change or add on a focus of tech.
Game Designer
Game Designers inherit all responsibilities of Jr. Game Designers. They are able to start and finish a task independently. Additionally, Game Designers can help lead small tasks within certain projects and assist Jr. Game Designers in learning the aspects of the team.
Sr. Game Designer
Sr. Game Designers Inherit all responsibilities of Game Designers, and are proficient in both the technology and creative sides of Game Design. They are able to lead small projects or large tasks within projects and assist the project lead in management-related tasks.
Lead Game Designer
Lead Game Designers are proficient in all areas of Game Design and lead large-scale Game Design projects. They are in charge of the overall management of the Game Design team’s projects, and work closely with the Head of Game Design to make the final decisions on overall Game Design aspects.