Unspeakable Team

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Overview

Unspeakables are under the department of Game Design. There are 3 roles within this team: Unspeakable, High Unspeakable and Lead Unspeakable. Unspeakable is the entry role in this team. Each of these roles is tasked with designing and implementing all of the gameplay content for Potterworld, including quests, professions, gear, dungeons and much more. 


Requirements
  • You must be at least 13 years old.
  • Being able to use Discord with a microphone and being comfortable speaking to others is recommended.
  • Must have use of your own personal Gmail account.
  • If you're a staff member, you must have permission to apply from the Head of your Primary Department.
  • You must be a level 71 on the server.
  • A clean record on Potterworld is recommended.


Responsibilities
  • Create & work on world content for the server as a part of the Unspeakable Team.
  • Actively communicate with Game Design Leadership.
  • Able to meet deadlines & have the ability to commit to and finish a project.
  • Working with other staff and non-staff members to make content for the server.
  • Attend meetings, offer ideas and suggestions, and give feedback on any Unspeakable projects.
  • Contribute to bug fixing gameplay issues when possible.


Rank Descriptions

Unspeakable

Unspeakables are the entry role in the Unspeakable team. They create and come up with all of the new gameplay in the world for players to experience


High Unspeakable

High Unspeakables inherit all responsibilities of Unspeakables, and provide feedback on content created and/or implemented by Unspeakables. They also lead projects at the discretion of the Lead Unspeakable, and assist the Lead Unspeakable in project design and management.


Lead Unspeakable

The Lead Unspeakable organizes meetings to discuss content ideas and implementation, manages and assigns all required work and deadlines, and is responsible for hiring new Unspeakables and promoting Unspeakables to High Unspeakables. They also keep in contact with all other leads and the Head of Game Design about the Unspeakable team's progress and decisions involving the team.