Game Design
Contents
Game Design
The role of the Game Design team is to develop and create the game elements for Potterworld. This includes creating the server’s lore and events as well as using our tech to create quests, mobs and spells. A lot of the work done by the Game Design team happens behind the scenes, however its impact for Potterworld does not go unnoticed.
Sub-Departments
Lore
Lead - Jackieo000 The Lore Team is responsible for creating the stories, characters and information for the server. They work in the background, constantly creating and writing new details for the world to make it as immersive as possible.
Unspeakable
Lead - xAutumnn The Unspeakables are the Potterworld quest designers. Using our tech, they create, write and implement all the quests that fill out the world. Alongside that, they also manage the professions and work to keep them running smoothly.
Roleplay
Lead - NSgaming The Seers work to create our roleplay storyline and roleplay events. They are a highly creative team that are constantly developing new story points and keeping a cohesive story.
Events
Lead - Miss_Strudel The Magieventoligists are the team that create our server events (eg. Christmas, Valentine’s Day). They utilise Potterworld’s tech and their creativity to design events that are highly immersive and interactive.
Arena Masters
Lead - xAutumnn The Arena Masters are the hosts of our variety of tournaments on Potterworld.
Systems
Lead - Abstract_Magi Curse Breakers are the Potterworld tech gurus. They are in charge of anything to do with our technical systems. This includes mobs, magic and many more.
Management
Each department on Potterworld has a leadership team to oversee the teams within the department. In Game Design this team consists of the Head of Game Design, the Assistant to Head of Game Design and the sub-department leads.
Head of Game Design
Head - Droobledore The Head of Game Design is in charge of overseeing all members of the Game Design team. The head keeps all departments on track and makes sure they are meeting deadlines. They stay in constant communication with all department leads to work together to keep Game Design running smoothly.